Planet Coaster to Launch on 17 November!
We today announced Planet Coaster will launch for PC on 17 November 2016!
Be the boss this Holiday season as you Create, Manage and Share the world’s greatest coaster parks with friends and content creators around the world. Surprise, delight and thrill your guests as you build your coaster park empire, and let your imagination run wild with the future of coaster park simulation games.
Create. Anyone can create in Planet Coaster. Build coasters, lay paths, design scenery and customize rides with Planet Coaster’s piece-by-piece construction. Sculpt the world to raise mountains, form lakes, dig caverns and even build islands in the sky!
Manage. The most sophisticated park simulation in gaming history makes management fun. Control every aspect of your park and see your guests react in an instant as you build your coaster empire. Together, your guests tell you at a glance just how well you’re doing.
Share. Be inspired and inspire others. Share your creations with the world, and download the best parks, rides and scenery from your friends, community celebrities or the Planet Coaster team. Build it, name it and share it!
Pre-order Planet Coaster on Steam starting 25 August for £26.99 ($40.99, €33.99). Or grab the pre-order exclusive Planet Coaster Thrillseeker Edition for £29.99 ($44.99, €37.99) with digital soundtrack, sketchbook, a special in-game hat and T-shirt, and full Beta access before launch.
Early Bird players can experience Planet Coaster today with Alpha access. Alpha access is currently available exclusively on the Frontier Store until 25 August, when Alpha access will be closed to all new customers.
The third and final update to Planet Coaster Alpha will be released 23 August and unlocks community sharing features and Steam Workshop support for Alpha players, together with new coaster types, new rides and an all-new desert landscape.
Alpha 3 will continue to be playable and supported by Frontier until Planet Coaster prepares to enter its Beta phase shortly before launch.
Here's the brand new Planet Coaster developer diary featuring the work of Frontier’s critically-acclaimed audio team:
15th Mar 2010
We are very lucky to work in such a new industry; one of the few where there is a great deal of positive discussion and exchange… read more
3rd Feb 2010
For those of you that don’t know me, I started in the industry in the early ‘80s, co-writing Elite with Ian Bell,… read more