Planet Coaster to Launch on 17 November!
We today announced Planet Coaster will launch for PC on 17 November 2016!
Be the boss this Holiday season as you Create, Manage and Share the world’s greatest coaster parks with friends and content creators around the world. Surprise, delight and thrill your guests as you build your coaster park empire, and let your imagination run wild with the future of coaster park simulation games.
Create. Anyone can create in Planet Coaster. Build coasters, lay paths, design scenery and customize rides with Planet Coaster’s piece-by-piece construction. Sculpt the world to raise mountains, form lakes, dig caverns and even build islands in the sky!
Manage. The most sophisticated park simulation in gaming history makes management fun. Control every aspect of your park and see your guests react in an instant as you build your coaster empire. Together, your guests tell you at a glance just how well you’re doing.
Share. Be inspired and inspire others. Share your creations with the world, and download the best parks, rides and scenery from your friends, community celebrities or the Planet Coaster team. Build it, name it and share it!
Pre-order Planet Coaster on Steam starting 25 August for £26.99 ($40.99, €33.99). Or grab the pre-order exclusive Planet Coaster Thrillseeker Edition for £29.99 ($44.99, €37.99) with digital soundtrack, sketchbook, a special in-game hat and T-shirt, and full Beta access before launch.
Early Bird players can experience Planet Coaster today with Alpha access. Alpha access is currently available exclusively on the Frontier Store until 25 August, when Alpha access will be closed to all new customers.
The third and final update to Planet Coaster Alpha will be released 23 August and unlocks community sharing features and Steam Workshop support for Alpha players, together with new coaster types, new rides and an all-new desert landscape.
Alpha 3 will continue to be playable and supported by Frontier until Planet Coaster prepares to enter its Beta phase shortly before launch.
Here's the brand new Planet Coaster developer diary featuring the work of Frontier’s critically-acclaimed audio team:
6th Jan 2017
Frontier's C.O.O. David Walsh discusses changing business models, the games makret and the future of the entertianment… read more
Space Is The New World War II - Frontier's C.O.O. David Walsh discusses the re-emergence of space in gaming.
30th Jul 2015
Frontier's C.O.O. David Walsh discusses the re-emergence of Space in gaming in this LinkedIn post. SPACE IS THE… read more
4th Jun 2015
Frontier's C.O.O. considers how best to describe the company as it continues to evolve in this Linked In post: What… read more
17th Jun 2014
I recently spoke to GamesIndustry International about Frontier's current hiring drive and our people-centric culture: It's… read more
7th Apr 2014
It was surprising to see the analyst consensus characterising last week's Amazon Fire TV launch as a 'non-event'. Amazon… read more
26th Jul 2013
I’m writing in the 'aftermath’ of speaking to the games industry media at the ‘Develop’ conference… read more
20th Apr 2012
Advertisers are leaving traditional channels in droves and moving to the internet, and becoming a lot more aggressive as… read more
29th Feb 2012
‘Universal Apps’ on Apple’s App Store are great. As we all know the same app works across iPhone, iPad… read more
23rd Jan 2012
I'm sure we have all seen it or heard about it; kids of 12 or so – or even primary school ages - playing Call of Duty:… read more
28th Dec 2011
Taxation has been used as a tool by governments through the ages to encourage particular types of behaviour, and to discourage… read more